Thursday, October 29, 2015

Totally Pretending Like This Isn't The First One

Alright, current state of things:
I've got a somewhat halfway existent scene! There's the cobble stone wall, the floating bottle, and the console with buttons. I make no claim that it is a coherent scene.
Its got some stuff going for it though. The buttons depress when you look at 'em. The bottle tilts and spins when the mouse is moved (but only when looking at that). Aaaand, that's mostly it. I've got interactivity, things can do stuff, but not a lot of structure to tie it all together.
The bottle has been spun! And drained! And you can see through the top of the liquid!
Objects in the scene can reference each other and interact, but only through a global lookup. With names assigned as compile time constants. Not exactly the most scalable setup. So now I'm looking into defining scenes. They'll be able to dynamically add objects to themselves! Tell objects about each other so they're not just shouting callbacks into the void! Not be hard coded! It'll be great.

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